Microsoft patent describes video games projected onto an entire room.
Microsoft’s Future Immersive Gaming System describes an idea for a gaming system that uses an HDTV as a primary display, with a peripheral image projected onto other surfaces in the room to immerse the player in the game.
The peripheral image appearing on the user’s wall will be configured to appear to be as an extension of the primary image that is shown on their TV. As a user perceives the peripheral image with the user’s peripheral vision, the user may be situationally aware of images and objects in the peripheral vision while being focused on the primary image.
In the example shown in patent FIG. 1, we see that the user is focused on the gameplay on his TV but may be aware of an approaching video game enemy from the user’s perception of the peripheral image displayed on his back wall. In some embodiments, the peripheral image is configured so that, to a user, the peripheral image appears to surround the user when projected by the environmental display. Thus, in the context of the gaming scenario shown in FIG. 1, the user may turn around and observe an enemy sneaking up from behind.
We’ll cut right to the point. Brain Pong is a device that let’s you play a classic game of Pong… with only your mind. Set to debut at New York’s Figment Festival on June 9th, participants will interact with the installation through headsets that monitor brainwave activity, pitting players against an artificially intelligent Pong opponent. As the creators put it: “The future is here, and it is awesome.” It is also our Project of the Day.
NeuroSky Inc. and Emotiv Systems Inc. are among the companies vying to emerge in the brain-wave market using electroencephalograph, or EEG, technology.
Uses include concentrating and relaxing, improving mental health, and games:
London-based MyndPlay Ltd. is using NeuroSky chips inside its own headset to enable viewers to control the outcome of movie scenes by concentrating and relaxing. Two prisons in England show inmates a gangster-themed film from MyndPlay that teaches them to stay calm during threatening situations.
Some doctors believe mind-controlled games can provide more than fun and relaxation, by improving mental health. SuperBetterLabs Inc. is attempting to introduce cognitive therapy into games optimized for NeuroSky and Emotive headsets.
Another Use Case from Japan:
NecoMiMi headset, a fashion accessory that has taken fans of Japanese animé by storm, is a set of catlike ears that perk up when the wearer’s concentration intensifies, and flatten out when relaxed.
Earlier this year, game maker Activision counted up that 62 billion people had been ‘killed’ virtually in online games of Call of Duty: Black Ops - including 242 million stabbed to death at close range.
That’s just one title among hundreds of modern war games - most of which lack any kind of ‘surrender’ button bar switching the machine off.
Now, a committee of the Red Cross is debating if gamers might
The committee’s action is aimed more towards developers: as war games become more realistic, do they have a responsibility to add humanitarian elements to their games?