Applied Technotopia

We scan the digital environment to examine the leading trends in emerging technology today to know more about future.


We have added a few indices around the site. Though we look to the future, we need to keep an eye on the present as well:

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A look at just where people want to wear wearable tech.

futuretechreport:

People Are Interested in Wearable Tech Just Not On Their Face

Top 3 Desired Wearables aren’t on your face, they are on your body:

  • 29% Clipped to Clothing
  • 28% Wrist
  • 18% Clipped on Shoe

That being said “Roughly 21.6 million Americans would buy Google Glass if it were available”.

Great read here: http://venturebeat.com/2013/06/20/forrester-google-glass-will-be-the-next-iphone-but-now-its-just-a-newton/#jbUdEBrliDFLmlUi.99 

(via emergentfutures)

A very useful 3D printing resource list.

personalfactory:

1. Thingiverse - the most popular and the biggest database of free files designed for 3d printing

2. Willit 3D Print? - “website using javascript and webgl, where you can analyse your 3D design (STL or AMF files) before you 3D print it”

3. RepRap Calculator v2 - “useful set of calculators for RepRap users”

4. GCode Viewer - “viewer for GCode files, which contain commands sent to a CNC machine such as a RepRap or MakerBot 3D Printer”

5. 3D Printing Price Check - “the purpose of this site is to provide you with price estimates for many 3D printing services and their material options”

6. MakerBot Customizer - “simple way to make customized 3D Things
that you can share, download and print”

7. Sketchfab - “web service to publish interactive 3D content online in real-time without plugin”

8. 3Dfile.io - “extremely simple 3D file or DWG drawing sharing app which creates online view links from the files you upload”

9. Sunglass - “powerful collaboration, issue tracking and version browsing for 3D projects”

Please reblog or send tumblr message if you know some useful online (but not portable like iPhone apps) 3d printing tools not mentioned above. ~personalfactory.tumblr.com

In our Future Tech page we have combined, from various sources, broad and specific areas of technological advancement to monitor, warfare is one of those categories.

Today, we examine cyberwarfare, as the new arena for conflict. From independent groups like Anonymous to government sponsored hacks against other governments.

"Cyberwarfare refers to politically motivated hacking to conduct sabotage and espionage. It is a form of information warfare sometimes seen as analogous to conventional warfare[1] although this analogy is controversial for both its accuracy and its political motivation.

Government security expert Richard A. Clarke, in his book Cyber War (May 2010), defines “cyberwarfare” as “actions by a nation-state to penetrate another nation’s computers or networks for the purposes of causing damage or disruption.”” - Wikipedia

The clip below looks at the stuxnet worm cyber attack that affected Iran´s nuclear program:

The infographic below examines the history of cyberwarfare (by Lewis University):

The History of Cyberwarfare

In our Future Tech page we flagged gamification (of Science (Under the Big Data category) and Media (Under the Media Category)) as a tech trend to watch. The infographic (by Big Door) has an interesting look at it.

So what is Gamification?

"Gamification is the use of game design techniques, game thinking and game mechanics to enhance non-game contexts. Typically gamification applies to non-game applications and processes, in order to encourage people to adopt them, or to influence how they are used. Gamification works by making technology more engaging, by encouraging users to engage in desired behaviors, by showing a path to mastery and autonomy, by helping to solve problems and not being a distraction, and by taking advantage of humans’ psychological predisposition to engage in gaming. - Wiki

The clip below of Gabe Zichermann, a gamification thoughleader sheds more light on the matter:

This article:

Gamers solve molecular puzzle that baffled scientists is a clear example of the gamification of science:

"The feat, which was accomplished using a collaborative online game called Foldit, is also one giant leap for citizen science — a burgeoning field that enlists Internet users to look for alien planets, decipher ancient texts and do other scientific tasks that sheer computer power can’t accomplish as easily.”

image

We will examine emerging technologies based on the following categories. These have been heavily, but not exclusively, based on the work of Michell Zappa and sources listed after the categories (and subcategories) listed below:
  • Robotics
  • Utility Fog
  • Telematics
  • Swarm Robotics
  • Robotic Surgery
  • Embodied Avatars
  • Domestic Robotics
  • Self-Driving cars
  • Smart Toys
  • Appliance Robotics

Biotech

  • Biomarkers
  • PGS (Personal Gene Sequencing)
  • Telemedicine
  • Personalised Medicine
  • Stem-Cell Treatments
  • Regenerative Medicine
  • Artificial Limbs / Hybrid Assisted Limbs
  • Wetware (Biofeedback)
  • Artificial Retinas
  • Organ Printing
  • Synthetic Blood
  • Smart Drugs
  • Synthetic Biology
  • Gene Therapy
  • Nanomedicine
  • Reversal of Aging
  • Anti-Aging Drugs
  • Synthetic / In-Vitro Meat
  • Human microbiome is mapped
  • Quantum biology reveals the physics of life
  • Epigenetics informs real-time genome tweaking
  • Organisms become programmable
  • New lifeforms created from scratch
  • Electronic eye glasses

Read More

Robotics is one of 10 broad categories of emerging technology in the Michell Zappa infographic that is being used as a framework for our ongoing discussion on emerging technology. Our main page on emerging tech will provide greater detail and the infographic framework. This framework breaks the topic down into these subcategories which will be discussed subsequently:
  • Utility fog
  • Swarm robotics
  • Exoskeletons
  • UAVs
  • Domestic Robots
  • Self-Driving Vehicles
  • Smart Toys
  • Appliance Robots


What is robotics?

Read More

IBM is hot on the track of advancing Quantum computing.


So what exactly is Quantum Computing and why is it important?

"A quantum computer is a device for computation that makes direct use of quantum mechanical phenomena, such as superposition and entanglement, to perform operations on data. Quantum computers are different from digital computers based on transistors. Whereas digital computers require data to be encoded into binary digits (bits), quantum computation utilizes quantum properties to represent data and perform operations on these data." - Quantum Computing - Wikipedia
The Bloch sphere is a representation of a qubit, the fundamental building block of quantum computers.

What this means is that the processing speed of computing rises enormously. Instead of storage on transistors, data is stored on atoms. With the increase in processing speed, larger and more advanced artificial intelligences (AI) become possible.

Dr Michio Kaku on the future of Quantum computing:


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