Applied Technotopia

We scan the digital environment to examine the leading trends in emerging technology today to know more about future.



We have added a few indices around the site. Though we look to the future, we need to keep an eye on the present as well:

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Posts tagged "gamification of science"

The gamification of science.

unexpectedtech:

The Wellcome Trust has launched an initiative — called Gamify Your PhD — to bring together researchers with developers in order to create games that explore the latest developments in biomedicine.

Researchers are invited to send their ideas about how their PhD research could be illustrated through a game. In order to inspire them, Mobile Pie (with the advice of Wired.co.uk editor Nate Lanxon) has created an interactive embeddable guide to basic gaming mechanics, featuring 16-bit minigames. These include a Darwin-inspired survival-of-the-fittest pigeon game, a Mendel genetics puzzle game, a game based on Asch’s work on conformity and a Newton-targeting apple physics game.

Meanwhile, teams of three or four game developers are invited to apply to join a game-hack in London in September in order to bring the researchers’ ideas to life. Each team must have all the necessary skills to create a prototype game in two days — design, code, art and audio — plus their own equipment. The best team will receive funding to develop their idea into a releasable game.

The initiative is part of Wellcome’s commitment to gaming as a medium for bringing biomedical science stories to life, which started with a series of commissions and grants of up to £200,000. The Wellcome Collection — the Wellcome Trust’s exhibition space — already commissions games that can bring its exhibitions to life. They specifically try to avoid the “chocolate-coated broccoli” approach, where attempts are made to make a boring subject more interesting by turning it into a game.

One such commissioned game is Axon, which accompanied the Brains: The Mind as Matter exhibition. This was developed through a collaboration between neuroscientists and game developer Preloaded. The game challenges players to grow their neuron as long as possible; climbing through brain tissue, out-competing rival neurons and creating as many connections to distant regions of the brain as they can. 

(via unexpectedtech-deactivated20130)

More on gamification. For an explanation on it see the post explaining gamification.

bunchball:

Interesting deck from BHiveLab that helps you explain #gamification to your boss.

Slide 4 I don’t think that the overlapping circles is the right visual metaphor (game mechanics don’t encompass advergaming and games), but I think Slide 5 is a great illustrative example of the game/advergame/game mechanics difference for one business (McDonald’s).

And Slide 7 is of course pure genius. - rajat

(via How to Explain Gamification To Your Boss)

(via gamificationsweden)

In our Future Tech page we flagged gamification (of Science (Under the Big Data category) and Media (Under the Media Category)) as a tech trend to watch. The infographic (by Big Door) has an interesting look at it.

So what is Gamification?

"Gamification is the use of game design techniques, game thinking and game mechanics to enhance non-game contexts. Typically gamification applies to non-game applications and processes, in order to encourage people to adopt them, or to influence how they are used. Gamification works by making technology more engaging, by encouraging users to engage in desired behaviors, by showing a path to mastery and autonomy, by helping to solve problems and not being a distraction, and by taking advantage of humans’ psychological predisposition to engage in gaming. - Wiki

The clip below of Gabe Zichermann, a gamification thoughleader sheds more light on the matter:

This article:

Gamers solve molecular puzzle that baffled scientists is a clear example of the gamification of science:

"The feat, which was accomplished using a collaborative online game called Foldit, is also one giant leap for citizen science — a burgeoning field that enlists Internet users to look for alien planets, decipher ancient texts and do other scientific tasks that sheer computer power can’t accomplish as easily.”

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